1. Basic Gameplay & Currency
Two Currency Types
- Gold (Out-of-battle): Buy card packs outside matches to collect permanent cards for your deck;
- Silver (In-battle resource): Gained every turn only during the match, spend silver to buy single cards and deploy them immediately on field.
Turn-based Battle System
Players take turns in order: Gain silver → Spend silver to buy & deploy cards → Activate card effects → Launch attacks, then switch to opponent’s turn.
2. Win Condition
Each player owns a Headquarters. The core goal of the game: Destroy the enemy Headquarters to win the match directly. Protect your own Headquarters while attacking the opponent’s.
3. Card Rarity Tiers
Cards are divided into 5 regular rarities plus special limited series:
Common
Silver
Gold
Crimson
Special
- Common, Silver, Gold, Crimson: Permanent regular cards, obtainable from card packs or out-of-battle Gold with random probability, power and rarity rise by tier;
- Special Cards: Limited & holiday event exclusive cards, only available during corresponding events.
4. Card Pack Types
- Basic Pack (5 Gold per pack): Random drops of Common, Silver cards
- Premium Pack (15 Gold per pack): Random drops of Common, Silver, Gold cards
- Crimson Pack (Not available for purchase): Random drops of Silver, Gold, Crimson cards
5. Card Functional Types
All cards split into Permanent Field Cards and One-Time Consumable Cards:
① Permanent Cards (Stay on field)
- Battle Cards: Attack units, target enemy units or Headquarters;
- Support Cards: Permanent shields, extra silver per turn, lasting attack/HP buffs.
② One-Time Cards (Discard after use)
- Spell Cards: Burst damage, mass field clear and active effects;
- Cost Cards: Sacrifice your field resources for huge advantages;
- Counter Cards: Trigger on opponent’s turn to block attacks or spells;
- Boost Cards: Temporary ATK/HP buffs, only last one turn.