1. Basic Gameplay & Currency

Two Currency Types

Turn-based Battle System

Players take turns in order: Gain silver → Spend silver to buy & deploy cards → Activate card effects → Launch attacks, then switch to opponent’s turn.

2. Win Condition

Each player owns a Headquarters. The core goal of the game: Destroy the enemy Headquarters to win the match directly. Protect your own Headquarters while attacking the opponent’s.

3. Card Rarity Tiers

Cards are divided into 5 regular rarities plus special limited series:

Common Silver Gold Crimson Special

4. Card Pack Types

5. Card Functional Types

All cards split into Permanent Field Cards and One-Time Consumable Cards:

① Permanent Cards (Stay on field)

  • Battle Cards: Attack units, target enemy units or Headquarters;
  • Support Cards: Permanent shields, extra silver per turn, lasting attack/HP buffs.

② One-Time Cards (Discard after use)

  • Spell Cards: Burst damage, mass field clear and active effects;
  • Cost Cards: Sacrifice your field resources for huge advantages;
  • Counter Cards: Trigger on opponent’s turn to block attacks or spells;
  • Boost Cards: Temporary ATK/HP buffs, only last one turn.